Michael Heiml

Digital Tech Production & Design

Upper Austria & Vienna

CV: English | Deutsch


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Projects

 

 

EduXScape
Platform
Android iOS


Tasks: PM, Game & Visual Design, R&D, Gameplay Programming

2023-ongoing: We at Polycular research and develop a new form of AR Escape Game that supports Multiplayer via Local Network and Internet and works without any image tracking (based on Google ARCore/Apple ARKit). This allows an educative experience like in VR but with Tablets and Smartphones. The game will serve as tool for corporate teamwork trainings, accompanied by a professional teamwork trainer.

More details here: EduXScape

 

We 3 And Me
Platform
Android iOS


Tasks: PM, Design & Development, Story

Ongoing: This side-project is a children's book in form of an interactive comic game. The story evolves around friendship, empowerment and inspiration. Three kids and the player together build a solar-powered soap box to win the big race. Will they be the rabbit or the turtle?

The game makes extensive use of mobile sensors (e.g. gyroscope, vibration, location service) and AI (e.g. speech recognition, synthesis) to enhance the experience. Focus is put on MINT topics (Mathematics, Informatics, Natural Science and Technology). A major story pivot is the focus on supporting girls to enter MINT education and jobs. The usage scenario is alongside manual training in school classes (metalwork classes).

 

AK Escape Game
Platform
VR VR


Tasks: PM, Game & Visual Design, Gameplay Programming

2022: We at Polycular developed an Augmented Reality Escape Game for the AK Salzburg.

The game addresses the topics of smart home devices, home office legislation and the future of workplaces in the context of Industry 4.0.

More details here: AK Salzburg Escape Game

 

Cobot Studio
Platform
VR




Tasks: Interaction & Visual Design, R&D

2020-2022: We at Polycular developed the VR/Mixed Reality simulation "Cobot Studio" to carry out scientific experiments with Digital Twins on the topics of trust in human-robot collaboration.

The project was a long-running research project together with JKU/Robopsychology Lab, Joanneum Robotics, Blue Danube Robotics, Ars Electronica Futurelab, University of Salzburg and the Österreichisches Forschungsinstitut für Artificial Intelligence.

More details here: Cobot Studio

 

Immersive Artwalk
Platform
Android iOS


Tasks: PM, UX

2022: We at Polycular developed this Augmented Reality Prototype App for our client Art For A Better World.

The App allows users to walk around areas of interest (e.g. the old city of Salzburg) and discover virtual art along their way. Art pieces are enriched with animation, sound and text and interact with their real environment, in which they are seamlessly embedded into. (Screenshots only show dummy art to respect copyright).

More details here: Immersive Artwalk

 

Energized AR
Platform
HoloLens




Tasks: PM, Game & Visual Design, Programming

2019: We at Polycular developed an Augmented Reality Escape Room for school classes with focus on Sustainability Education (Energy, Water, Mobility and Telecomm) for the Salzburg AG.

More details here: Lebensadern Project

 

AR/VR Research
Platform
HoloLens Oculus Rift PC


Tasks: R&D

2018: I developed prototypes for virtual workbenches, where users interact naturally with the virtual environment. They pick tools (e.g. hammer, saw, drill) and execute tasks (e.g. drilling a hole).

Uses Unity/C#, VR glasses (Oculus Rift, HTC Vive), Hand Tracking (Leap Motion), AR Pass-through (ZED Mini) and HoloLens (not shown in the video).

 

HCW4i
Platform
HoloLens Oculus Rift PC iOS Android




Tasks: R&D, UX

2018: Human Centered Workplace 4 Industry (HCW4i) was a research project at the University of Applied Sciences Steyr/Wels/Hagenberg for Production and Management. The project pivoted on R&D for interconnected assistance systems for workplaces along with tools to model the workflows/instructions.

My R&D tasks focused on:

- Visualization & UX
- Device Management (MQTT, USB/Bluetooth/Wifi/LAN)
- Sensor I/O, Micro Controllers (Arduino), Hardware Assembly
- Software development (Unity/C#, MQTT)

 

Filialhelden
Platform
iOS Android




Tasks: PM, Game Design, Content

2016-18: We at ovos developed this logistics simulation learning app for the Drogeriemarkt (dm).

Filialhelden puts the player in charge to manage accurately simulated shops. The player takes care of customer needs, keeps the shop tidy, decides about delivery plans, costs and goods distribution and has to keep all of that in good balance. The app provides helpful background information, LMS integration and learning content and is deployed corporation-wide.

 

Lern Deutsch
Platform
PC iOS Android




Tasks: PM, Game Design

2014-18: ovos developed this multiplayer cross-platform language learning game for the Goethe Institut.

Lern Deutsch features learning German by collecting words, exercising them and play (asynchronous) minigames with other players. Leaderboards, achievements, a branching quest system, custom avatars and social interactions add to the long-term motivation.

 

CURE Runners
Platform
iOS Android




Tasks: Game & Level Design, Story, Gameplay Programming

2013-14: ovos and 3Coins developed CURE Runners to educate financial literacy in a state-of-the-art parcour runner game.

CURE Runners features parcour runner-like skill-based gameplay, a 15-day decision-based branching story, day/night cycles, 45 missions, permanent and non-permanent character upgrades, a master mode, a customizeable avatar and leaderboards.

 

Language Magician
Platform
iOS Android




Tasks: Game Design Consulting

2016-18: This project - co-funded by the Erasmus+ programme of the EU - is developing an assessment tool for learning languages (English, Spanish, German, Italian, French) at primary school level in computer game format. The game is in its piloting stage. The Language Magician is developed by ovos together with partners like the University of Westminster and the Goethe Institut.

The app features a teacher-controlled multi-client test suite in which kids learn language (e.g. words, phrases, relations) by collaboratively solving quests and collecting "magic energy" to free haunted animals from the grasp of an evil magician.

 

Bike'N'Learn
Platform
iOS Android


Tasks: PM, Concept, R&D

2015-17: ovos together with the research centers AIT, the FH OÖ and Fluidtime conceptualized mobility engagement concepts within the research project Bike'N'Play. The "Bike'N'Learn" concept was ultimately chosen to be developed as prototype and was tested during summer 2017 by Viennese bikers in a case study.

The server/client-based app features geolocation-based multiplayer language learning during bicycling or walking, similiar to popular mobile scavenger hunting games like "Pokemon Go", fitness apps like "Strava" and route planers like "Waze". The players see each other's position live in their surroudings. Every participant geo-tags places with pictures and sentences. These sentences are translated to a chosen learning language and whenever someone passes the tagged area, he or she will be presented the photo along with a short language quiz, the translation and further information about e.g. the landmark.

 

Ludwig
Platform
iOS Android




Tasks: Game Design, Story, Gameplay Programming

2010-12: ovos developed the critically acclaimed 3D adventure game LUDWIG with the story evolving around renewable energy.

Ludwig features 3D adventure-style exploration gameplay with physics/energy-based experiments and puzzles, a linear heroes' journey, an upgradeable player character, humorous dialogues and cutscenes along with a Wikipedia-style knowledge base focusing on renewable energy.

"Tolle Idee [...] lustige Unterhaltungen [...]  Gute Story" (Great story) - spielemagazin.de
"Überraschungen in Story und witzige Dialoge" (Funny dialogues) - spielbar.de

E-Virtuoses Award for “Best Game in Learning and Training” (2012)
German developer award for best Serious Game (2011)
Austrian National Price for Multimedia (2013)
Games for Change Demo Spotlight (2011)
World Summit Award (2013)

 

Stoked
Platform
XBOX360 PC




Tasks: Level Design, Editor Workflow

2007-09: Bongfish developed this critically acclaimed backcountry freestyle snowboarding game Stoked for console.

Stoked features physically realistic snowboarding on five 64 km2 mountains, each with 120 challenges and 10 tracks, a helicopter for freeride mode, a gameplay-relevant dynamic weather/snow system, a "style/sloppy" reward system and many character/board customization possibilities along with famous boarders who challenge and push the player.

"Gelungenes Spektakel [...] echtes Snowboard-Flair" (Great border flair) - GamePro
"Cool challenges online [...] pleases diehard boarders" - IGN
"A blast [...] easy choice for boarders" - GameSpot

Staatspreis Multimedia und e-Business (2009)

 

SpermEX
Platform
iOS Android




Tasks: Concept, Game Design, Gameplay Programming

2013: ovos and ÖGF developed this instant #2 App Store hit that is all about sex & contraception (only available in Austria).

SpermEX features tapspeed-based gameplay, 7 contraceptions as collectable power-ups, 7 enemy-classes with unique attack patterns and counter-measures, a "super-charge" and streak-reward mode, dynamic spawning patterns, and a leaderboard.

"Super Spiel, macht süchtig" (Great game, makes addicted) - Zwetox
"Wirklich lustig zum Spielen" (Funny to play) - Martin Havlicek

 

Rätselhafter Auftrag
Platform
iOS Android




Tasks: Game Design, Story, Gameplay Programming

2012: ovos and Goethe Institut developed this well received detective adventure to train the german language.

Ein rätselhafter Auftrag features 2D adventure-style collect and combine gameplay, puzzles evolving around office situations (e.g. scribbling a notepad for a secret code), a branching dialogue system with interrogations, and a non-linear mystery/detective story evolving over 30 scenes including 20 characters.

"Gute Mischung aus einfach und knifflig" (well balanced challenges) - Michael A.
"Macht richtig Spaß. Bitte mehr [...]!" (great fun, make more!) - Sarah Tesch

 

aCHo
Platform
iOS Android


Tasks: PM, Concept, Design

2016-17: We at ovos developed this social languange learning app for the swiss canton Aargau.

aCHo is designed to help people relocating to Switzerland to learn the german language. No language knowledge is needed and the app focuses on daily-lif situations. The scene-based model was developed by gaming, education, didactics and learning psychology experts.

 

Ratmania
Platform
Java




Tasks: PM, Game Design, Programming

2005-06: I lead development of this 3D Jump'N'Run with film and CG videos. Ratmania was part of my thesis Ludo, ergo sum.

Ratmania features time-based 3D Jump'N'Run gameplay, start-checkpoint-goal level setups, temporary power-ups, 9 levels focusing on tricks/shortcuts/secrets, video and hand-drawn cutscenes, a customizeable rat and multi-user savegame support.

"Jump'N'Run der Extraklasse" - Chip.de
"Original idea" - Softonic

Nominierung Staatspreis Multimedia und e-Business (2008)
EUROPRIX Jury Award (2008)

 

Jungle Imperator
Platform
Java




Tasks: Lead Development

2009: Interactive music installation for up to 50 people in the 3D VR theatre "deepspace" at ARS Electronica. In Corporation with Sancho Plan and ARS Electronica futurelab.

Jungle Imperator features 6-player support, an interactive scenery that uncovers from black to colorful along with the players' rythm abilities, music by Kruger & Dorfmeister, and an immersive 3D stereoscopic surrounding by a 16x9m front and ground projection.

 

Papermint
Platform
Java




Tasks: Level Design

2006: Avaloop developed the social community game Papermint.

Papermint features 3D paper-style open worlds in a MMO-like multiplayer universe, an explorative and chat/social interaction-based core gameplay, customizeable avatars, many minigames and possibilites to express yourself (e.g. dancing, crafting, moods).

"Creative new virtual world [...] wonderful social outlet" - insidesocialgames.com

 

Chaos Chronicles
Platform
Java


Tasks: Level & Challenge Concepts

2010: Coreplay started working on "Myth of Glory", later renamed to "Chaos Chronicles", a turn-based CRPG dungeon crawler.

 

Fit For Fun (Wii)
Platform
Java


Tasks: Level Design, Motion Control

2010: Coreplay (Publisher: bitComposer) developed this virtual fitness trainer for Wii.

 

Fit For Fun (NDS)
Platform
Java


Tasks: Game Design, UX Design

2010: Coreplay (Publisher: bitComposer) developed this virtual diet coach for Nintendo DS.

 
 
Last Update: May 2023