2014-15: ovos developed this multiplayer cross-platform language learning game for the Goethe Institut.
Lern Deutsch features learning German by collecting words, exercising them and play (asynchronous) minigames with other players. Leaderboards, achievements, a branching quest system, custom avatars and social interactions add to the long-term motivation.
Game & Level Design, Story, Gameplay
2013/14: ovos and 3Coins developed CURE Runners to educate financial literacy in a state-of-the-art parcour runner game.
CURE Runners features parcour runner-like skill-based gameplay, a 15-day decision-based branching story, day/night cycles, 45 missions, permanent and non-permanent character upgrades, a master mode, a customizeable avatar and leaderboards.
Game Design, Story, Gameplay
2010/12: ovos developed the critically acclaimed 3D adventure game LUDWIG with the story evolving around renewable energy.
Ludwig features 3D adventure-style exploration gameplay with physics/energy-based experiments and puzzles, a linear heroes' journey, an upgradeable player character, humorous dialogues and cutscenes along with a Wikipedia-style knowledge base focusing on renewable energy.
E-Virtuoses Award for “Best Game in Learning and Training” (2012)
German developer award for best Serious Game (2011)
2007/09: Bongfish developed this critically acclaimed backcountry freestyle snowboarding game Stoked for console.
Stoked features physically realistic snowboarding on five 64 km2 mountains, each with 120 challenges and 10 tracks, a helicopter for freeride mode, a gameplay-relevant dynamic weather/snow system, a "style/sloppy" reward system and many character/board customization possibilities along with famous boarders who challenge and push the player.
Staatspreis Multimedia und e-Business (2009)
Concept, Game Design, Gameplay
2013: ovos and ÖGF developed this instant #2 App Store hit that is all about sex & contraception (only available in Austria).
SpermEX features tapspeed-based gameplay, 7 contraceptions as collectable power-ups, 7 enemy-classes with unique attack patterns and counter-measures, a "super-charge" and streak-reward mode, dynamic spawning patterns, and a leaderboard.
Game Design, Story, Gameplay
2012: ovos and Goethe Institut developed this well received detective adventure to train the german language.
Ein rätselhafter Auftrag features 2D adventure-style collect and combine gameplay, puzzles evolving around office situations (e.g. scribbling a notepad for a secret code), a branching dialogue system with interrogations, and a non-linear mystery/detective story evolving over 30 scenes including 20 characters.
Project Lead, Game Dev
2005/06: I lead development of this 3D Jump'N'Run with film and CG videos. Ratmania was part of my thesis Ludo, ergo sum.
Ratmania features time-based 3D Jump'N'Run gameplay, start-checkpoint-goal level setups, temporary power-ups, 9 levels focusing on tricks/shortcuts/secrets, video and hand-drawn cutscenes, a customizeable rat and multi-user savegame support.
Nominierung Staatspreis Multimedia und e-Business (2008)
Jungle Imperator features 6-player support, an interactive scenery that uncovers from black to colorful along with the players' rythm abilities, music by Kruger & Dorfmeister, and an immersive 3D stereoscopic surrounding by a 16x9m front and ground projection.
2006: Avaloop developed the social community game Papermint.
Papermint features 3D paper-style open worlds in a MMO-like multiplayer universe, an explorative and chat/social interaction-based core gameplay, customizeable avatars, many minigames and possibilites to express yourself (e.g. dancing, crafting, moods).
Level & Challenge Concepts
2010: Coreplay started working on "Myth of Glory", later renamed to "Chaos Chronicles", a turn-based CRPG dungeon crawler.